

- #Rogue galaxy pal patch mods
- #Rogue galaxy pal patch code
- #Rogue galaxy pal patch Pc
- #Rogue galaxy pal patch ps2
The pre-existing system was where your pets would follow your character's movements while looting along the way.
#Rogue galaxy pal patch ps2
Started it up on PCSX2 and to my surprise it is running 60fps from the rip!?!?! I read that this game runs at 30fps on PS2 and PS4, and it is listed in the 60fps hack thread that is linked above.We're implementing the improvements to how pets loot items as we mentioned during CalpheON - Episode 2. I just know people have pulled it off on PCSX2 and I figured there must be a list of proper 60 hacks rather than a mix of maybe working 60fps hacks.Įdit: I finally got around to grabbing my copy of Rogue Galaxy out of storage to mess around with. But I have seen games running properly at 60fps, I think kingdom hearts was one of them, but not certain. Also I had found the thread but people had complained that it ran the games at 2x the speed so I was uncertain if they even worked properly.
#Rogue galaxy pal patch code
Where do I enter these codes into on PCSX2? Any idea if the 60 fps code for Rogue Galaxy is properly working without an unwanted speedup, with the exception of possible glitches somewhere in the game. Finally yes PCSX2 has quite a few 60 fps codes that need far more then just the FPS unlock code that is all that exists. Yes it takes different skills then writing an emulator (it takes some cheat engine or other memory debugger skills to track down all the values that are needed to be changes). There are also Dolphin games that you can not find or run 60 fps codes on because of the same issues that happen to PS2 games. For games with hard coded values you can not even apply these kind of fixes even if the actual speed is not a fixed value. But this game is fortunate since most if not all the values needed are stored in RAM and are able to be manipulated by cheat codes.
#Rogue galaxy pal patch mods
things can go wrong fast.īut far be it from me to stop someone from doing something that might break their game so here is the 60fps thread from this siteĪ lot of these will probably break the game one way or another because of reasons above, but maybe you will find a game and a code that work for you.Ĭ206C36C 00000003 //Camera speed optionalĠ4668860 42080000 //Affinity screen fixesĠ46684DC 42200000 //Gem crafting animationsĠ4666fdc 42F00000 //Condition cycle speedĠ466AB90 3F000000 //Cutscene Switch speedĬ203A52C 00000004 //Screen dimming durationĬ20BAD8C 00000003 //Grass double value if fractionĬ216ADC4 00000005 //Timer mods using Gr1824Į0000000 80008000If you just have the last 60 fps speed code then as you can probably tell lots of animations and other issues break or run at the wrong speed. So basically besides the obvious games where animation and other things are keyed to the frame rate (games where everything goes twice as fast when 60fps), it is not always the best thing to make a game that was not really designed to go faster then it was originally designed for.
#Rogue galaxy pal patch Pc
Shadow of the Colossus is a variable frame rate game and if you have a really really good PC and you adjust the EE cycle rate you can get the game running above what the PS2 ran it at (up to 60 fps from 20ish the PS2 ran it at), however doing this has a drawback that players of the remaster got treated to which is the game gets harder doing certain actions when the frame rate is higher. Basically games not specifically coded to play at 30 fps (or any specific rate) and games where important aspects are not tied to frame rate.

What you want mainly works with variable frame rate games.
